Auction Donations

Nite to
Unite

Auction Donations

The ESA Foundation seeks donated items for both the silent and live auctions at the 22nd Nite to Unite Light the Night. Sample donations are exampled below, along with a link to this year's Auction Donation form.

Auction Item Donation Opportunities

Contribute to Nite to Unite’s success by donating an auction item.

Silent Auction

  • Signed artwork
  • Tickets to concerts or premeires
  • Unique colloector items
  • Special sporting opportunities

Live Auction

  • Plane tickets
  • Hotel stays
  • Vacation home stays
  • Unique expereinces, such as tours, tastings, rare bottles of wine or liquor

To donate an item to this auction, please complete the Auction Donation Form and submit it to ntu@theesa.com.

Auction Donation Form

The ESA Foundation Opens the 2022-23 Scholarship Applications Process, Offering Three Unique Opportunities to Underrepresented Students

The ESA Foundation Opens the 2022-23 Scholarship Applications Process, Offering Three Unique Opportunities to Underrepresented Students

In addition to the annual Computer and Video Game Arts and Sciences Scholarship, an esports and an expanded LGBTQ-focused scholarship will support U.S. women and minority college students.
By ESA Foundation
February 28, 2022

WASHINGTON, D.C. (February 28, 2022) – Marking the 15th year of offering funds and support to underrepresented students prepping for careers in the video game and other STEAM industries, the ESA Foundation opened its 2022-23 scholarship application process today. The Foundation’s annual Computer and Video Game Arts and Sciences Scholarship Program, open to applications through April 15, 2022, provides support for U.S. women and minority college students at the undergraduate and graduate levels.

This coming year, three types of support will be available, including an esports scholarship sponsored by Red Bull and involving its Tekken player Jeannail Carter, also known as Cuddle_Core. In addition, the ESA Foundation and its partner Gay Gaming Professionals will expand a scholarship for students supporting LGBTQ+ communities to include graduate students as well.

“Since 2007, the scholarship program has empowered aspiring video game creators while providing a pipeline of diverse talent to the industry,” says Anastasia Staten, executive director of the ESA Foundation. “Thanks to our partners and very generous donors, we’re thrilled to be able to expand our scholarship program during a pivotal time when financial setbacks caused by the COVID pandemic have impacted students’ ability to pay tuition across the country. Despite the pandemic, the video game industry has continued to grow, which means we need to grow a strong workforce with technical, game-playing and storytelling skills to serve an increasingly diverse audience.”

A scholarship program enabling a diverse group of students to focus on video games is advantageous for several reasons:

The ESA Foundation has awarded more than 450 scholarships to date. Aside from receiving scholarship funds, awardees are invited to network with game developers, attend educational and professional development sessions, participate in internships and meet industry leaders at events.

These experiences have helped many former scholars land jobs in the video game industry, with both indie and triple-A companies. Among them are these recent alumni: Sophia Nelson, cinematic lighting artist at WB Avalanche; Andrew Hoyt, associate software engineer at Treyarch; Isaac Wirth, associate games producer at Noggin; and Atsina Corrington, associate designer at Insomniac Games.

As the Foundation and its scholars weathered a challenging year, several video game companies, in particular, helped sustain the scholarship program in a myriad of ways, including providing financial and in-kind support as well as hands-on job experience for scholars. Among the companies were: AMD, Dreamhaven, Facebook Gaming, Jam City, Niantic and Take-Two Interactive.

Key ESA Foundation 2022-2023 Scholarship Details

Computer and Video Game Arts Scholarship: Established in 2007, the ESA Foundation’s Computer and Video Game Arts and Sciences Scholarship program has awarded scholarships exclusively to underrepresented students across the country, enabling them to follow their dream of earning video game-related degrees. Eligible applicants may qualify for the Foundation’s other scholarships, should they meet the eligibility requirements. To learn more and apply, click here.

LGBTQ+ Service Scholarship: Co-awarded by Gay Gaming Professionals, the scholarship recognizes students who show a commitment to service work in LGBTQ+ communities. Eligible students are those pursuing a degree in video game arts and sciences, competing on or managing a college esports team/club or pursuing streaming-content creation. All students must be enrolled full-time in an undergraduate or graduate program at an accredited four-year college or university. To learn more and apply, click here.

Esports Scholarship: Launched two years ago to help increase the numbers of women and minority participants in the esports industry, this scholarship is sponsored by Red Bull and this year features Tekken pro-athlete Cuddle_Core, a.k.a. Jeannail Carter. It will offer academic and non-monetary support—via networking, internships and professional development—to three underrepresented students pursing esports as a profession, by playing and/or managing, via their U.S. colleges and universities. In addition, the scholars will be given the opportunity to join Cuddle_Core for in-person mentorship sessions and watch her play in a tournament. To learn more and apply, click here.

Applications for all scholarships close April 15, 2022, at 11:59 PM EST.

CONTACT:

Anastasia Staten

ESAFInfo@TheESA.com

About the ESA Foundation

The ESA Foundation awards scholarships to the next generation of industry innovators and supports schools and nonprofits that leverage interactive entertainment technology to create meaningful opportunities for America's youth. It seeks to harness the power of the video game industry to create positive social impact and supports geographically diverse projects and programs benefitting grantees of all ages, races and genders. To date, the ESA Foundation has raised more than $25 million for a wide variety of worthy causes, primarily through its signature fundraising gala, Nite to Unite.

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What’s Needed to Design and Build an Inclusive Metaverse?

As companies across the video game and tech industries begin building the metaverse, an expansive online social space where virtual worlds cross paths with the physical world, questions are emerging about how to build a metaverse that resonates with a diverse global audience. On Wednesday, January 26, 2022, ESA Foundation Executive Director Anastasia Staten led “Video Games and the Metaverse: How We Will Build it Together,” a GamesBeat Summit panel with leading industry members on “building this new reality to reflect our aspirations and diversity.”

Staten was joined in the discussion by Raffaella Camera, Head of Brands and Advertisers Solutions at Epic Games, Clorama Dorvilias, Product Manager at Meta/Oculus VR, Joanna Popper, Global Head of XR at HP and Jasmine Roberts, Software Engineer at Google.

“Realistically speaking, if the metaverse does parallel the real world, it needs to have the same demographics and same demographic considerations,” said Roberts.

“With the pandemic, we were accelerated into that futuristic world,” said Dorvilias on how the seeds of the metaverse have already been planted. “Over the last 20 years of the internet, we’ve become a global economy because these physical barriers have been reduced or broken down. We’re now interacting with people around the world in ways we wouldn’t have been able to, with so much more ease and access.”

GamesBeat has a full report on the panel conversation here.

The ESA Foundation Hosts “Games for Good 2021,” a Week-Long Video Game Streaming Event Raising Funds for Vital Causes

The ESA Foundation Hosts “Games for Good 2021,” a Week-Long Video Game Streaming Event Raising Funds for Vital Causes

Celebrities, streamers, esports pros and partners gather online to raise money and awareness for nonprofits supporting underrepresented young people.
By ESA Foundation 
December 13, 2021

Leveraging 20 years of successful social impact campaigns, the ESA Foundation is hosting a five-day streaming event, December 13-17, to raise funds for programs which help underrepresented young people learn 21st century skills while preparing for careers in the video game and other STEAM-related industries. Called “Games for Good 2021,” or #GG2021, it will benefit the Foundation and three other nonprofits and feature celebrities, streamers and esports players participating in fundraising streams on their various platforms, including YouTube and Twitch.

“Last year, after the pandemic hit nonprofits hard, we hosted a very successful fundraising livestream, so we’re doing it again,” says Anastasia Staten, executive director of the ESA Foundation. “For the second straight year, we’re bringing together the video game community to benefit nonprofit partners who support underrepresented students passionate about video games but short on the resources needed to develop STEAM skills. With help from our sponsors and well-known streamers and esports players, and most importantly their fans, we hope to benefit these very important causes in a big way.”

One highlight of the event will be an Apex LegendsTM tournament, with players competing for a $100K charity prize pool provided by Electronic Arts on, Dec. 17. During the week, other big-name streamers will raise money playing their favorite games for the ESA Foundation and its three partners, Black Girls CODEGameheads and Girls Make Games.

Among the streamers are Jacki Jing, Chell, LaurenZside and Elyse and James Willems. The ESA Foundation’s Twitter page will provide daily updates and complete details. Viewers of #GG2021 can donate directly by visiting the official Games4Good2021 Tiltify page or by following directions provided by the streamers.

Last year’s week-long event, “Say Goodbye to 2020 For Good,” or #GG2020, marked the debut of the Foundation’s virtual end-of-year fundraiser. It also took place in mid-December and involved more than 40 participants raising funds for charities. #GG2020 generated the following results:

This year’s beneficiaries are nonprofits dedicated to supporting underrepresented and under-resourced youth. Via diverse programming, including hands-on workshops, Black Girls CODE builds pathways for young women of color in the U.S. and abroad to embrace the tech marketplace by introducing them to skills in computer programming and technology. Girls Make Games, which has served more than 20,000 girls worldwide, operates a series of summer camps, workshops and game jams designed to inspire the next generation of designers, creators and engineers. The Oakland-based Gameheads uses video game design and development to engage, prepare and train low-income youth, ages 15 to 24, in the Bay Area for careers in the tech and video game industries.

Also benefitting from #GG2021 will be the ESA Foundation’s scholarship program, which, since 2007, has provided more than 400 women, non-binary, transgender and minority college students with financial and professional development opportunities to turn their dreams of making video games into careers. The Foundation leverages the power of the video game industry to support educational opportunities for students of all ages.

“For video game fans as well as individuals and companies looking to make a year-end donation to a worthy cause, #GG2021 is a perfect opportunity—and you’ll get to watch fun streams featuring big names and up-and-comers alike,” says Staten. “So we encourage you to check out the livestream and help create impactful opportunities for underserved students across the country.”

More details, including an up-to-date schedule, can be found at ESAFoundation.org/Games4Good or on Twitter. Follow the hashtag #GG2021 on social media to keep up with the fundraiser’s progress and highlights.

About the ESA Foundation

The ESA Foundation awards scholarships to the next generation of industry innovators and supports schools and nonprofits that leverage interactive entertainment technology to create meaningful opportunities for America's youth. It seeks to harness the power of the video game industry to create positive social impact and supports geographically diverse projects and programs benefitting grantees of all ages, races and genders. To date, the ESA Foundation has raised more than $23 million for a wide variety of worthy causes, primarily through its signature fundraising gala, Nite to Unite.

Playing Games for Good in 2021

Playing Games for Good in 2021

The ESA Foundation and three nonprofit partners — Black Girls CODE, Gameheads and Girls Make Games — are uniting with the video game community for #GG2021, or Games for Good 2021, a week of streaming to benefit underrepresented young people. The live streams — featuring influencers, celebrities and streamers playing popular games — will raise awareness and funds for organizations focused on helping under-resourced students realize their dreams of working in STEAM industries, including video games.

Check Out Twitter for the Lastest Schedule of Activities!

Event Details

Date: December 13-17, 2021 

Video game influencers and esports athletes, as well as some of popular media’s biggest stars, will co-host streams on their favorite platforms such as Twitch and YouTube. They’ll play favorites and classics, all while raising awareness and funds for the ESA Foundation and its nonprofit partners.
supported by
Logo for Electronic Arts

Sponsorship Opportunities

Interested in sponsoring this potentially life-changing, five-day event? If you’re looking to cap 2021 by bolstering the ESA Foundation’s efforts to provide underrepresented young people with educational and career-focused opportunities, please reach out for details!
Contact

Stream With Us

We would love to have you join us in #GG2021 streaming! Feel free to contact us at ESAFInfo@TheESA.com for more details or check out our Tiltify page!
Sign Up on Tiltify

Meet Some of Our Scholars

Your generous donations, among other efforts, support the ESA Foundation’s collegiate scholarship program. Meet our scholars and hear directly from them on the importance and benefits of the scholarship.
Learn more

For more information or press inquiries contact ESAFInfo@TheESA.com and to view the latest press release click here.

October 2021 Newsletter: Celebrating Hispanic/Latinx Heritage, Video Game-Style

Oct. 2021 Newsletter: Celebrating Hispanic/Latinx Heritage, Video Game-Style

During a month dedicated to Hispanic/Latinx contributions and culture, we celebrate up-and-coming influencers in the video game industry.
By ESA Foundation
October 14, 2021

Hispanic Heritage Month is just about over, but the impact of Hispanic/Latinx video game creators and players is just beginning to shape the industry’s landscape. In this issue, we share the words of three collegiate scholars whose heritages both inspire and inform their game creation. We also show how the past year has affected Hispanic/Latinx participation in the industry and report on one former scholar who’s landed a triple-A dream job.

Honoring Backgrounds and Big Dreams

Honoring Backgrounds and Big Dreams

The ESA Foundation celebrates Hispanic Heritage Month by sharing, in their own words, the skills, stories and aspirations of its nine 2021-22 scholars.

Emanuel Acosta Gonzalez

Junior, Atlantic University College
Programming

“When designing video games, I look for ways to implement environments from my homeland of Puerto Rico since I'm fascinated by its landmarks and geography. While traveling through the island, I wonder how these landscapes could be implemented in different games. So I imagine a game where the player is hiking through tropical rainforests or going to a plaza filled with shops and Hispanic colonial architecture. I want the player to experience the beautiful landscapes of my homeland.”

Watch Now

Valeria Arenas

Freshman, Neumont College of Computer Science
Game Development

“My heritage is something I take into consideration when creating. I lived along the border between Mexico and Texas, and not long ago, I went back to Juarez and saw how my family’s hard work paid off. I push myself to share my heritage through games. Designs, stories and characters allow me to share my culture and things many within our community experience. I will always represent my heritage while showing that all I had to do was ponerme las pilas.”

Watch Now

Randen Banuelos

Junior, University of California—Irvine
Computer Game Science

“I use my games as a way explore my heritage, alongside having them act as resources for other people outside of the Hispanic community to learn about the culture. Through subtle, fluid methods, such as incorporating Hispanic textiles in character designs or using traditional Latino instruments as a part of the game's soundtrack, I infuse my games with my culture while focusing on an enjoyable game experience, combining both of my passions into one creation.” 

Watch Now

Natalie Briceno

Junior, University of Texas at Austin
Art and Entertainment Technologies

“One vital thing needed for the creative process to thrive is diversity. Game development has been a home for me to explore. From silly references in game dialogue to hinted meanings and themes, a bit of my heritage is reflected. I believe that my Hispanic identity serves a very important purpose in game development; it makes my games unique. This is true of every identity brought into the realm of video game creation.”

Watch Now

Keith Gonzalez

Freshman, Rochester Institute of Technology
Game Design and Development

“Coming from a family that is financially challenged, paying for ‘premium education’ was out of the picture. Fortunately, due to the internet and Latinx programs like All Star Code, I was able to meet people in computer science who gave me the tools I needed. If you are truly hungry for your goals, ask as many questions as you can and be OK with accepting obstacles. You are not alone, and you can get anything if you work hard enough for it.”

 

Watch Now

Darcy Gutierrez

Junior, New York University
Game Design

“While attending NYU’s Game Center, I’m surrounded by so many talented game developers of diverse backgrounds. Not only am I able to talk with people from all over the world, I have grown to appreciate my own culture more as a Latinx person. Therefore, when making games myself, I am adamant about creating spaces for people of different backgrounds. Latinx spaces are very limited in game development, and I want to make sure that I help expand it.”

Watch Now

Roland Munguia

Senior, DigiPen Institute of Technology
Computer Science

“The sense of community and comradeship with my fellow Hispanics is what I take from my heritage. I look forward to connecting with and helping other Hispanics, whether it’s supporting their indie games, helping them through their studies or just introducing them to other like-minded individuals. I enjoy seeing people succeed, and I encourage other Hispanic game developers to be more active in their video game communities and improve the space for the next generation.” 

 

Watch Now

Gianni Plaza-Pizarro

Junior, Atlantic University College
Video Game Programming

“Growing up in Puerto Rico, our mythical landscapes, our charming people and our rich history have been big inspirations for the projects I create. From the mysteries of El Yunque Rainforest to the depths of Las Cavernas de Camuy, I grew up falling in love with fantastical storytelling, thanks to the stories I myself learned from our beautiful, enchanted island—Borinquen."

Watch Now

Calex Raffield

Freshman, University of California—Santa Cruz
Computer Science

"My Hispanic/Filipino heritage has influenced not only the types of games I play but how I work on them. When working on a project with friends, I try not to set a rigid structure, instead taking a more communal approach to making important decisions and orienting team direction. I believe that my approach to game development stems back to how I was raised and taught to work with others, especially in my family."

Watch Now

Student Network

The Student Network

Providing exceptional, yet underrepresented, students with the tools and resources needed to succeed in STEAM careers is essential to diversifying the video game and related industries. While the ESA Foundation wishes it could award a scholarship to every deserving student, we simply do not have the monetary capacity. But we hope through the Student Network to offer qualified students the same non-monetary benefits our scholars receive—including, but not limited to, engaging in professional development, interacting with mentors and accessing internships in the video game industry.
Meet the Students

Preparing STEAM Students for the Future

The odds are stacked against underrepresented students interested in STEAM. We know that even girls and students of color who demonstrate a passion and aptitude for science, math and technology are not provided with the same resources and educational opportunities as their white male counterparts. So, by the time they’re teenagers, many simply don’t believe that careers in the video game or other STEAM industries are possible.

The ESA Foundation refuses to let this phenomenon persist. While our funding is limited, our access to the video game industry is abundant, and offers us the ability to support as many STEAM-career-minded women and minority students as possible. Accordingly, we now offer the non-monetary benefits of our scholarship program to an additional cadre of students who demonstrate exceptional skill, creativity and, yes, passion. Each academic year, these students will be provided with mentor, intern, networking and professional development opportunities.

The key, here, is that the mentors and those conducting the professional development and networking sessions are themselves are not just experts in their fields, they are women and people of color. Research shows that whenever an underrepresented student works with or is exposed to a demographically similar role model, that student performs better in school, on job applications and in interviews.

Our mentors come from top ESA member and other industry companies, and the internships, offered during the school year and summers, are with triple-A and independent studios alike. The professional development sessions run the gamut and include:

They also enable industry professionals to serve as mentors, advising students on creative issues and career advancement while, in turn, engaging with the next generation of innovators.

More committed than ever to enabling video-game-focused students to obtain access to STEAM industries, the ESA Foundation is excited to introduce its inaugural 2021-21 Student Network Class:


Related Information

'They Get What We Do'

This past year, Activision Blizzard’s University Relations and Recruitment team conducted a virtual professional development session with the 2020-21 scholars. They provided tutorials on résumé and portfolio creation, management of online professional networks, such as LinkedIn, and landing internships.

Read More

The ESA Foundation Announces Its 2021-22 Scholars

Scholarships were awarded to 31 women, minority and LGBTQ+ college students who, emerging from a pandemic, are eager to create video games and content reflecting their lives.

Read More

The ESA Foundation Announces Its 2021-22 Scholars

The ESA Foundation Announces Its 2021-22 Scholars

Annual scholarships are awarded to 31 women, minority and LGBTQ+ college students who, emerging from a pandemic, are eager to create video games and content reflecting their lives.
By ESA Foundation
June 24, 2021

Washington, D.C. - June 24, 2021 - More committed than ever to helping underrepresented young people acquire the education, skills and access needed to work in the video game industry, the ESA Foundation today awarded scholarships to 31 college-age students across the country. While the Foundation has distributed nearly 500 scholarships since 2007, the 2021-22 class of women, minority and LGBTQ+ students are emerging from a pandemic which tested their ingenuity and resilience in unexpected ways. And as roughly half of this year’s recipients, who are returning scholars, attest, they will be part of an exceptionally supportive community when they resume on-campus learning in the fall.

“This scholarship is way more than just the money they provide us,” says three-time recipient Maurice Hendricks, a rising senior at the University of Florida. “I’ve gained so many friends, memories and a whole network of game developers. These are connections that will last forever as we challenge each other to make the world and the industry a better place.”

At the moment, for example, the industry’s workforce falls short of representing the video-game-playing public. While 50 percent of players are women[1] and 52 percent minorities[2], they collectively make up just 24 percent of the workforce.

The Foundation’s scholarship program was created to help facilitate a more diverse talent pipeline. It provides underrepresented, next-generation innovators with financial and non-monetary benefits, including professional development opportunities. This year, the ESA Foundation is awarding two types of collegiate scholarships focused on women and minority students: one for video game arts-and-sciences studies, the other, in a partnership with Gay Gaming Professionals, for game-dev and content creating students serving their LGBTQ+ communities.

A total of 31 students were awarded 2021-22 scholarships:

“We’re excited to see so many familiar faces while also welcoming our first-time scholars,” says Anastasia Staten, the ESA Foundation’s executive director. “They share a passion for making games that reflect their lives and experiences, and they’ve all survived a challenging year, when many were unable to be on campus, making use of resources crucial to developing their technical and game-making skills.”

This past year’s scholars did, however, gather virtually, primarily on a private messaging platform, where they formed and strengthened friendships, chatted with scholar alumni, co-worked on projects, helped each other draft résumés and much more. In addition, the Foundation conducted professional development sessions virtually, covering everything from mental health to game-making techniques. Because of the success of those endeavors, the Foundation plans to continue online programming as a supplement to in-person events. 

As the Foundation and its scholars weathered a challenging year, several video game companies, in particular, helped sustain the scholarship program in a myriad of ways, including providing financial and in-kind support as well as hands-on job experience for scholars. Among the companies were: AMD, Dreamhaven, Facebook Gaming, Jam City, Niantic and Take-Two Interactive.

“The Foundation’s scholarship program is a great example of a successful, impactful industry initiative to address diversity, equity, and inclusion,” said Alan Lewis, VP of Corporate Communications and Public Affairs for Take-Two Interactive.  “By nurturing and expanding the pool of talented youth that will become the next-generation of leaders, the Foundation is playing an integral role in enhancing and strengthening our industry for the long-term.”

Another Foundation partner, the nonprofit Gay Gaming Professionals (GGP), helped expand the program for the 2021-22 school year. GGP upped its monetary contribution, enabling the number of scholars serving LGBTQ+ communities to increase from four to seven. And, for the first time, one scholarship was awarded to a content creator who streams for an audience on Twitch with 11.5K followers. 

“Because of the support of partners like GGP, and the positive effects video games have had on communities and mental health, as well as the diversity and equity issues we’ve all been wrestling with, there’s now this renewed energy going into 2021-22,” Staten says. “These scholars aren’t just smart and creative; they’re socially savvy and conscientious. And they see games as a way to broaden the industry’s representation of the millions out there playing.”

For more information on current and alumni ESA Foundation scholarship winners, please visit ESAFoundation.org/scholarships.

This year’s recipients, listed by scholarship program, are:

ESA Foundation Computer and Video Game Arts and Science Scholarship: for students pursuing careers as video game creators

ESA Foundation LGBTQ+ Service Scholarship, co-awarded with Gay Gaming Professionals: for students pursuing video game arts and sciences degrees or content creation while actively supporting LGBTQ+ communities

CONTACT:

Annie Morris

ESAFInfo@TheESA.com

About the ESA Foundation

The ESA Foundation awards scholarships to the next generation of industry innovators and supports schools and nonprofits that leverage interactive entertainment technology to create meaningful opportunities for America's youth. It seeks to harness the power of the video game industry to create positive social impact and supports geographically diverse projects and programs benefitting grantees of all ages, races and genders. To date, the ESA Foundation has raised more than $25 million for a wide variety of worthy causes, primarily through its signature fundraising gala, Nite to Unite.

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[1] Entertainment Software Association 2019 Essential Facts

[2] Pew Center 2015 Demographics of those who play video games

Meet a few of our new scholars joining the ESA Foundation 2021-22 class, all of them excited about the year to come and eager to get started. 

Emma Reynolds

Senior, Cognitive Science, University of Southern California

“One of my goals as a streamer is to be able to provide a positive, inclusive and safe environment for people all over the world to come together and accept one another.”

Meet Emma

Gianna Plaza-Pizarro

Junior, Video Game Programming, Atlantic University College

“What’s most important for me is storytelling. Creating rich narratives and characters and worlds has always been my focus.”

Meet Gianni

Sasha-Mylan Williams

Junior, Interactive Media and Game Design, University of Southern California

“My goal is not only to create fun and innovative games but games that tell and uplift the stories and perspectives of marginalized communities, especially for Black women.”

Meet Sasha-Mylan

Scholarships: 2021-2022 Class

cylinder

2021-22 Scholars

This year, we’ve awarded 31 underrepresented students two different scholarships—for video game arts-and-sciences studies and LGBTQ+ community service. Along with the ESA Foundation’s support, they’re gaining insight into the industry as well as access to industry leaders. They also join a distinguished group of scholars who are helping to diversify the video game workforce. 

We invite you to meet these incredibly talented, hard-working students pursuing their dreams. 

Meet the 2021-22 Scholars

Computer and Video Game Arts and Sciences Scholars

LGBTQ+ Service Scholars Co-Awarded With Gay Gaming Professionals


See Scholarships
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