See all we've accomplished in the last 15 years in our 2015 Impact Statement

2016 Grantees

The Alliance for Young Artists and Writers works to identify and encourage literary and artistic talent in students. With the ESA Foundation’s support, the Alliance will develop eight workshops through which students will learn storytelling and video game design. The Alliance will also create a category for video games within their Scholastic Art & Writing Awards and train adjudicators to evaluate video games.

[Photo: Students participate in one of the many artistic workshops offered by the Alliance for Young Artists and Writers.]

 

Bootstrap, a program of Brown University, uses game programming to teach urban middle school students algebra and geometry. Since its start in 2005, Bootstrap has successfully taught thousands of economically disadvantaged students algebraic concepts by leveraging their excitement of video games. More than 20 schools in 11 states currently use Bootstrap to bolster math and computing education. With ESA Foundation’s support, Bootstrap will expand its teacher trainings and increase its reach to multiple cities in the U.S.

[Photo: Both teachers and students get involved in Bootstrap’s many math and computing training programs.]

As the world’s largest children’s museum, the Children’s Museum of Indianapolis’ mission is to create extraordinary learning experiences across the arts, sciences and humanities. With the ESA Foundation’s support, the museum will create interactive video games that will allow children and their families to imagine they are part of a team of astronauts aboard the International Space Station. The games will be available online and on display in the Beyond Spaceship Earth exhibit, which is funded by NASA.

[Photo: The Children’s Museum of Indianapolis offers exhibits that promote family learning while supporting the Indianapolis community.]

Since 2013, the ESA Foundation has supported Extra Life, a 24-hour video game marathon and fundraiser that has raised over $20 million for medical research and treatment at Children’s Miracle Network (CMN) Hospitals across North America. This year, ESA Foundation will continue to offer the ESA Foundation Extra Life Challenge, which awards grants to the top two participating CMN Hospitals based on their fundraising totals.

[Photo: Extra Life players participate in the 24-hour video game marathon and fundraiser to raise money for their local CMN Hospital.]

Girlstart promotes young women’s early engagement and academic success in science, technology, engineering and math (STEM), helping to resolve the gender gap that currently exists in today’s STEM workforce. In 2016, Girlstart will use its ESA Foundation grant and partner with the Boys and Girls Clubs of America to offer summer camps that encourage girls to participate in STEM activities, with a particular focus on computer science and video game design.

[Photo: Young girls participate in Girlstart’s computer science program.]

HopeLab harnesses the power and appeal of technology to motivate measurable positive health behaviors in young people. Since 2006, the ESA Foundation has supported HopeLab’s creation and release of Re-Mission and Re-Mission 2, the online and mobile games that promote successful, long-term treatment outcomes for adolescents and young adults with cancer. This year, ESA Foundation will help increase the awareness of Re-Mission 2 and commemorate the 10-year anniversary of the original Re-Mission game.

[Photo: Pediatric cancer patients play HopeLab’s Re-Mission to learn about their treatments.]

Founded by Supreme Court Justice Sandra Day O’Connor in 2009, iCivics devotes its work to reinvigorating civics learning through interactive games and resources for students across the country. The ESA Foundation grant will be used to develop a sequel to the popular video game Win the White House that focuses on the 2016 presidential election. iCivics will also update educational materials that will help teachers bring the game into their classrooms throughout 2016.

[Photo: Justice Sandra Day O’Connor meets with children using iCivics’ learning tools.]

About ESA Foundation

In January 2000, the Entertainment Software Association board of directors formalized the philanthropic efforts of the association and its members by authorizing the creation of the ESA Foundation.

Over the last 15 years, the ESA Foundation has supported those leveraging interactive technologies to create meaningful opportunity in the lives of America’s youth. In celebration of that work, we invite you read our 2015 Impact Statement.

Our Mission

The ESA Foundation provides scholarships to the next generation of industry innovators and supports charitable organizations and schools that leverage entertainment software and technology to create meaningful opportunities for America’s youth. We seek to harness the collective power of the interactive entertainment industry to create positive social impact in our communities. We support geographically diverse projects and programs that benefit grantees of all ages, races and religions. To date, ESA Foundation has raised more than $20 million for a wide variety of worthy causes.

For more information, please visit the following pages:

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ESA Foundation Newsroom

April 2016 | Feb. 2016 | Dec. 2015


 
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